hoi4 soviet union guide 2021

People complain that Germany is OP in the current meta and unbeatable late game. Engineers, logistics, signals, arty if you went SF (note: I would recommend going MW if you do mediums. In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. 1 mo. It is only visible to you. These are like the 5/2/2, but for multiplayer. Required fields are marked *, You may use these HTML tags and attributes:

. I think it's still worth it in single player but MP you get enough boost that the factory output can be more worthwhile. For more guides onHearts of Iron IV, be sure to check out its game page. By the way, this was generally my first game for the Soviets. You need to sign in or create an account to do that. The Largest country in HOI4, and, with over 161 million in core population (161.5 if you include Tannu Whoever), Third in Core Population only to China's 488.5 million(To 1 DP) and the Raj, the Soviet Union is one of the strongest countries in HOI4. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. In MP you can get by with not giving a damn about infantry and making pure 10/0s with no supports, but tank templates really do matter, and can definitely make up for subpar micro. Support engineer, signal, maintenance, recon. 4. Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. However, proper variants can still sometimes right-click heavies, due to the generally poor defensive nature of tanks. In general, and especially since heavy tanks are so common, you will want to be ready to put some sort of TD in your division - see template 4.5. 150 mills and 180 civs. Please see the. If you can make their troops suffer, you can push easily.-----. So, Im playing a match as Stalin, and I have 5 million deployed men. I will look to add this information on the guide as soon as possible. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. Make sure you don't lose your piercing if you go too low! (support,medic,reckon,engineer,radio as support.). In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. But, not the picture of course. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. starts? They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. Can upgrade reliability and armor if you have extra XP. In your tank, with 112+ air attack total, you will ignore 75% of CAS damage, shoot down 10s of CAS per day, and be able to ignore most of the red air debuffs as well. Did you build a war factory by the age of 41? But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. Engineers are always good, especially if you have them upgraded for river crossings. Your email address will not be published. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. Firstly, how many divisions have you got? You need to send in the tanks whenever you see red bubbles. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). The year is 1936 and tensions over China are progressively escalating. HTD may be necessary if your heavy tank enemy knows what they're doing. Cookie Notice You should wait with that focus until. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. Centralization and Discipline15. In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! And, at the beginning of the war, youll be 10 tiles from Berlin, not in Belorussia. With tanks, start the BT-7 (Light tank II) before you accept the German tank treaty. How is it possible to get those spanish volunteer division templates in 1936? All rights reserved. I deleted some and converted others to 2 width edit templates. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. (Comprehensive Guide) [2019], Lonestar ElixirConf 2017- Elixir Adoption at Scale: A Comprehensive Guide by Ben Marx. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Press J to jump to the feed. So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. What do you recommend by the bunkers lvl 5 max with anti air and radar? And unlike 14/4 marines, once these land they can actually fight. Soviet Union, as one of the seven major powers, has a unique national focus tree. Hi, thanks for the comment. All rights reserved. WWII needs a rework and an expansion on historical. As a side note, set equipment priority to "normal" for these guys - you don't want them getting anything new over your normal tanks. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. But most of time they just seem to be losing manpower and equipment without really getting the xp. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. Fix your eco, the rest will be much better. You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. Send what volunteers you can and constantly improve the template as they fight. Well, thats my military tactic in a concise nutshell. Reddit and its partners use cookies and similar technologies to provide you with a better experience. But generally you'll want to do guns over anything else. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). With this, you may be wondering what the guide is actually about? Valve Corporation. Building early mils hurts your consumer goods too much to justify and forts and nukes are a total waste imo. Regardless, that doesn't change the strategy. Start a game as the Soviet Union. Clicking on the branches leads to the appropriate section. The New Soviet Woman4. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. I was not able to polish Rokossovsky so well in Spain, and the industrial building was not as successful as yours. Soviet interests on conquering the region began to increase approaching World War II, and its fate would be decided by . You can find part 1 here, part 2 here and part 3 here. Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. Easy to Learn: Tracer - A Comprehensive Guide! Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. In this case, you want every division you send to be fighting. I usually use them in separate divisions, though, like you'll see in template 4.3. It is only visible to you. Hey thanks , mostly approximately 140 160 divisions. Also you can use cas to bomb supplies and this will cripple the germans. Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! Guns are handed it in order of tech level then in alphabetical order. "Air Production" Focus is banned pretty much everywhere. The following recommendations are based on my military tactics, which you can find a little bit further in the guide. This item has been removed from the community because it violates Steam Community & Content Guidelines. My inf strat at the moment is; Main inf - 30w, Fillers - 15w, Fillers have aa and main inf have whatever you'd like. Not out of the ordinary. Wdym build al 60% zones? Additionally, you should never build level ten land forts, as the AI will not attack them. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. Either way you'll want to gun-upgrade your TDs somewhat, just to have some peace of mind in case they change their templates to be unpiercable. Supports: Limit support companies on this one. As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. Otherwise the games bug out and doesn't let you build the civs until the conversion are finished. Repeat across multiple generals until your groups of 14 divisions are sufficient to cover the whole frontline. Use your tanks wisely, never underestimate the Axis and don't take risks needlessly and lose the game. You need to sign in or create an account to do that. Variants: Mot/mech/amtrac has already been discussed. Medium SPG is not recommended, since it barely has more attack/width than a normal medium tank, but lspg is cheap enough to have some merit - especially if you start out with a lot. But that doesn't mean medium tank Soviets isn't viable. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. Press question mark to learn the rest of the keyboard shortcuts. As for HSPAA and the like, ideally you won't need it as the Allies by the time D-day happens, but if not it's still practical as always. The rest are pure inf too with 10 and 15w and aa/at. In theory, they will automatically retreat to more defensible terrain as they are pushed back. After a lot of shenanigans, we got all of this and now was time, to fuck the . You dont need the Navy advisors and the Air advisors arent as good as the Division recovery rate. It will go into great detail and teach you many things about the game, the USSR in specific. The rest pretty much comes down to your abilities and micro/using hotkeys. With this, your divisions will simply progress immediately, seeing the Red Army waltz straight into Berlin. But at the beginning of the war in 1941, 120 infantry and 24 tanks did not give a single tile to Germany. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. This is a min-maxing guide as well as a strategy guide for the Soviet Union. I will explain what you should do during the Great Purge below. All trademarks are property of their respective owners in the US and other countries. Next up, you have to figure out what ratio to use. But, I do recommend building level five land forts on the southern part of the front-line, particularly around Romania, as the Axis sometimes break through. War Heroes18. Still, I like the perpendicular fallback lines. However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). ago. For heavy tanks this is quite easy. @Garface KNEEL BEFORE ME! (same as infantry but no reckon but maintenance). HSPG will just make you lose to tanks and aren't usually practical. Ok, lets look at the Focus Tree. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I'm covering tank templates fourth because they definitely require the most thought of any template. You should start researching Fighter IIs in 1939 and CAS I and II in late 1939 (get the license for all three of them. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. In this guide, I will tell you how easy it is to make the achievement "Soviet Onion" without making puppets of, for example, Turkey, Poland,Xinjiang, killing whole freaking Allies or Axis, 7) JUST WIN SECOND RUSSIAN CIVIL WAR LIKE A CHAD (GO TO PRECIOUS CAUCASIAN OIL IN BAKU THROUGH CRIMEA), 10) CONGRATULATIONS! The peaceful route has been removed, so you must fight a revolutionary war to win. You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. Support Companies: Same as an infantry TD. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish. Changing the templates a little bit. Also, let me know what nation you would like to see in my next guide in the pool below. Would go a long way towards fixing things. I hate to say this but it's a terrible template. Hi, sorry for the late reply. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. Soviet national focus tree. Build civs until 1939 then build mils. Armor is useful if you believe your division will not be pierceable with upgrades. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. You need at least 20% armored divisions to avoid grinding infantry leader and under 40% to avoid panzer leader. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. [Touhou], Asphalt 9 - Comprehensive Beginners Guide. Fellow comrade, you have been called to action to take command of the mighty Red Army. If you just do that, you'll have way more total factories by 1942 (and at least double the number you do now by 1944). And I personally try to keep speed above 5.5. The numbers are all with full 1945 tech but no doctrines. Additionally, a 20 width variant is viable since it is a defensive unit. The Soviet national focus tree can . JetBooking for Elementor | Comprehensive Guide. This is how your main Marshal should at least look like: Here is an example of how a completed mulitlayered defense could look like: When the Axis declares war on you, ask the USA to lend lease you a, Deep Battle lets you fit MANY troops and move them around in the same province while giving decent buffs to reinforcement rate and tanks. All rights reserved. I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. What to Expect Changes and New Meta in No Step Back No Step Back DLC overhauled combat width and other things which permanently changed the current meta. This item will only be visible in searches to you, your friends, and admins. Then add 2 points reliability and save XP for tanks. So 5-9 out of 24 is the guideline for a full army, 2/7 is the guideline for German troops sent to Spain. Please see the. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, Wild Hearts | How to Craft the Best Weapons (Weapon Upgrade Guide), https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, Remorse: The List 10 Xbox Keys Giveaway, 10 Games Releasing In March To Look Out For. Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. It will go into great detail and teach you many things about the game, the USSR in specific. Press question mark to learn the rest of the keyboard shortcuts. These rules will help your game run smoother and increase your chances onto securing world domination. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would. The Workers' Dictatorship14. Kristy Ironside, "A Full-Value Ruble: The Promise of Prosperity in the Postwar Soviet Union" (Harvard UP, 2021) (Podcast Episode) Parents Guide and Certifications from around the world. Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. Here is an example of my day one setup: After you get Concentrated Industry I it should look like this: And after Concentrated Industry II like this: In some games its ok to lend-lease Ethiopia but almost nobody does it nowadays. Of those factories, only 76 are civs and you have no trade. They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. I really want to play this game well yet I cannot find a way. Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers. In fact, I used only 3 at the end of the game. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). Privacy Policy. For more information, please see our However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. Max the infantucture in those zones or build civs in those zones. So whats the best way to go about it? First off, the tanks: Now the probably most important variant, Fighter II: If you still have air XP left, upgrade your CAS: The Great Purge is National Focus that you have to pick in order to avoid a Civil War. Revive the Stakhanovite17. 13-7 heavy tank-mech, that's the baseline template. Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! TENERIFE - AVOID THIS SHORTCUT AT NIGHT - ACTUAL 230am FOOTAGE AT END! 3 Award Favorite Share Introduction / Philosophy Hello everyone! The individual tanks have 200 armor and 100+ piercing, and I tried also maxing out the hard/soft attack, I have aa tanks and yet to research max arty for the SPAA.. Socialism in One Country10. This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. Then you quadrupled down and decided to waste time building nukes. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. As a Russian player, I am very pleased to have such a successful game for the USSR. And most importantly, 1944 Air Technology is completely disallowed! Then you tripled down on this and built forts and state AA, a complete waste of construction time. I can't even contain Germany anymore, not even with forts. Support companies should be engineer, AA, arty. Only build civilian factories until Around the end of 1937. I tried it with expert Ai. OP Soviet Union Guide [1]- HOI4 No Step Back- Focus Tree/ PP Order/ Army Composition. I used to play games mainly in Germany, France and Japan. Begginers to. I even racked up the army buffs, my supply is good, and Im using the big guns. Please leave a like and subscribe if you enjoy this video. Join. Please note, Ill be updating this onto current and new guides as well. This means they should be applied as you'd expect - attack on as many fronts at once as you can to quickly overwhelm your enemy. If you don't care about armor, support artillery is worth it if you do SF. Here is some music for the destruction of the Axis. Press J to jump to the feed. I ended up putting my entire army on aggressive and sitting back to get some fresh air. Please leave a like and subscribe if you enjoy this video. 3 years ago 0 59:36. As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. JetBooking for Elementor | Comprehensive Guide. Fighters to tell Germany's planes to back off and let you continuing on being a nuisance, Focus fully on supply as if your divisions lack some supply it wont show as giving them attrition but will reduce their combat efficiency. 3) the Union is probably the most fun country to play, sure. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. Get the first mechanized tech to get a flat hardness buff on your motorized. Now lets have a look at our government and cabinet. Anything player controled is easy. 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. First, Modern day mod, preceded to conquer south Africa, Gambia, Nigeria, Benin, India, Russia and China. Have 7/2 infantry template with engineers, had air superiority while they broke through too! Get a license for the A-32 to get a 70% bonus. And do you recommend the rockets in the sovjet union? If you will be fighting in strongly contested air, or no air at all, just swap a tank out for two of these and upgrade their gun 2 times so they have 56 air attack each. In each part/post I'll go over a handful of templates which fit into the post's category, and explain when to use each, as well as how to modify them with variants and support companies to best fit your needs. The man is the literal personification of what it means to be an alpha BEAST.BLOOD FOR THE BLOOD GOD!!!!!!!! 150 mills and 180 civs. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. War Economy16. 4) Conquering Benelux as far-right/ far-left Belgium or Netherlands, then fending off the Nazis until the US come to your help. For the Axis and anyone who will fight in Africa, reliability is useful. 2019-09-04, 6:22 pm. Do you erase half of the army when spain c.w. When reach the year 42-43 and the Axis have pushed you to the Stalinline or even further and you are still stalling them, trying to avoid encirclements and didnt lose too much and stabilized, you can wait for the time to strike back. All countries trade with you FIRST and buy licenses like Fighter I from you. The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. So final template is 12-7-2 HT-mech-SPAA. 10 Powerful Hearts of Iron 4 Infantry Templates. Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). A mysterious list, a small Hungarian town, and unimaginable horror. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? Release Calendar Top 250 Movies Most Popular Movies Browse Movies by Genre Top Box Office Showtimes & Tickets Movie News India Movie Spotlight. Training 40widths are just for the future heavies, you should not convert volunteers into 40w motorized. However there are some countries, like France and South Africa, where it's unavoidable (at least early game). Comprehensive Spell guide to Magicka 2 AGAIN! My main inf are 30 width pure inf with log, eng, and rec. Micro the whole time. I hope that you are all having a great summer, and that you are prepared for a little reading, because today we'll be talking about the last country left to show for the upcoming expansion, a country that, in the direst of times, did take No Step Back. Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. It's really good. Is it 5-9 divisions out of 24? For HT conversion, I will directly convert my volunteers into heavy tanks. AT in general is useless and you're better off using tanks to fight tanks. Please see the.

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hoi4 soviet union guide 2021