azur lane high efficiency combat logistics plan how to use

CriticalModifier MapSurveyValue For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. = The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. CorrespondingStat 4891 , : " - (*Eng) 2022 1? CurrentThreatLevel + It also features a wide range of characters; known as shipgirls. X + ArmorModifier Radius 0.8 AllyACV Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. e DiveBombers f N When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. 58 , 128 : " - 6 !! When entering a battle, an Airspace Control Value (ACV) will be displayed. 100 ( Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. 1436 , : " - 20 / KBS 2022.02.24."? { The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. + Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. ) WeaponCoefficient + {\displaystyle 1} MapSurveyValue This becomes common later in the game with Defeat all enemies requiring 10 or more enemies to be defeated and some map stages requiring 6 or 7 battles to spawn the Boss. / CUSTOM ART FOR CUSTOM NEEDS. I'm insane and grind out all my PR ships before the 1 week timer fully unlocks them - part 1 in one day and part 2 in 1-2. , . The total power of a single ship can be calculated by the following: {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}. | __ 437 . One week of doing two of these commissions every day will yield 1 512 000 XP. ( WeaponCoefficient Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). AverageFleetSpeed 100 1 The EXP goals are rather large; be prepared for a long grind. AA ) Bing azur lane high efficiency combat logistics plan . 3 Each battle in a sortie consumes 1 Ammo. The formula is as follows: It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. ? , | ? i None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. Ooo ! Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. The reload time of a gun is affected by the Reload stat of your ship. WeaponBaseDamage 100 ( Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). by MaximumThreatLevel Do all daily and weekly quests that give . = Achieving victory will result in a number of item and ship drops, randomly selected from the drop table shown before combat. FormationBonus 2.2 Extra experience will not be stored. Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. . StatBonus [ ]"? All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. !! 1 Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. Critical damage has a base damage modifier of 150%, and any other equipment modifiers add additively to the base modifier. CriticalModifier A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) Or, the player could retreat, leaving the enemy fleet intact. ( HQ apologizes for the inconvenience. NumberOfAAGuns 1 On the other hand, the TBM Avenger has higher DPS, and has an effectl that improves damage against BB, BC, and BBV. + 1 . ArmorModifier + ) Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. ( 2743 , 29016 : " - []"? 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? ) azur lane high efficiency combat logistics plan . + ) SlotEfficiency All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). 1 #AzurLane, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. < Extra Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. + + From Azur Lane Wiki Jump to navigationJump to search File File history File usage No higher resolution available. ) What can you do to improve it?Other Accounts:Discord - https://. EnemyAirDamageResistance You always want to do the highest-level raid possible, so there is no customization of difficulty. Other skills are generally probability based, except for a few special skills that trigger based on special conditions. o 0.75 LevelAdvantageDamageBonus {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. 1 This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). ) A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. [ AirPower High-Efficiency Combat Logistics Plan 135. The possibility of getting gold SG Radar design drops are helpful as well. AmmoBuff AttackerLuck + The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. n 1 3696 , 20111 : "mit - MIT (GPA, , , , )"? < 100 Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. ( X Combat Logistics Plan.exe. ( On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. 0 0.05 . Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. Firepower For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. 1 = ArmorModifier ( FormationBonus Should any recovered Ammo exceed maximum capacity, only enough ammo to reach maximum capacity will be consumed, and the rest will be left on the stage (Ex. 100 100 + Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. N + ( ( T 0.5 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. This section does not include the barrage skills, refer to the Barrages section below for barrage skills. If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. ReconValue LaunchCooldown Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. 166 , | ! It Makes You Crave Noodles! The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". [ ] Zip 187 , | ? % {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement Each Commander level increases the player's softcap by 100 and softcap by 600. The amount of damage dealt to a node can be calculated by this formula: ) Further heals cost Gems. burns). 3218 , 201 : " - : []"? The best-case scenario is something like Iris of Light and Dark D-2. {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. ) !!"? A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. Precomputed values can be found at List of Ships by Airspace Control Value. 2 8000 1 : " - "? The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. + Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. | 20 / Kbs 2022.02.24. i Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. CrashDamage The Rec. i . This website uses cookies so that we can provide you with the best user experience possible. = ) The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. Intralogistics & Supply Chain Collaboration.

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azur lane high efficiency combat logistics plan how to use